Why Early Access?

Our main goal is to create a game that will appeal to the players first and foremost. We have our ideas and a clear development plan. We would like to find out what view the players have of the game, so that by working with them we can modify the game in such a way that it will reach as many people as possible.

Approximately how long will this game be in Early Access?

From 3 to 5 months, depending on the amount of interest and the opinion of players.

How is the full version planned to differ from the Early Access version?

First of all, we want to expand the missions available in the game. We want to increase playability by diversifying the goals to be achieved, adding more interaction with the environment, and additionally implementing a system of helpers that we can send to perform a given task. We are working on the readability of the interface, adding more missions, opponents, weapons or traps every week. We are adding role-playing missions, which will be the central point of the game. With time, new molecular effects and more detailed graphics will appear.

What is the current state of the Early Access version?

Most of the basic mechanics available in the game are already implemented, we are currently working on the visual layer, interface and its readability. Additionally, we are introducing and expanding the tutorial.

How are you planning on involving the Community in your development process?

We believe in the principle that every two heads is not one. We want to find out how interested players are in our game idea and its implementation. We want to cooperate with the community in order to expand those elements that seem most interesting to them. We are open to contact and make changes proposed by the players, we want to discuss and together create a title tailored to our community. We intend to reward the most active players, appreciate their contribution to the creation of this title, for example: put their likenesses in our game.